Numpty Physics is a drawing puzzle game in the spirit (and style?) of Crayon Physics using the same excellent Box2D engine. Note though that I've not actually played CP so the experience may be very different. Numpty Physics includes a built-in editor so that you may build (and submit) your own levels.
Numpty Physics is released under the GPL.
Comments, questions, flames and levels to email@example.com.
|Maemo OS2008||Standard release. More info here.|
|Maemo OS2008 (770)||Build courtesy Bundyo. More info here.|
|Maemo 5 (N900)||In Extras-Devel.|
|MeeGo 1.2 Harmattan (N950/N9)||In OBS. More info here.|
|Ubuntu i386||Packaged by Andreas Jonsson. More info here.|
|Ubuntu amd64||Standard release. More info here. some reports of crashes with this - under investigation|
|RPMs (fedora/mandriva/suse)||Thanks to the good work of Ivo Anjo and the opensuse build service.|
|Windows||Ported by Thomas Perl. More info here.|
|Debian||Maintained by Leo Costela.|
|MacOS||OSX-Intel port by Benjamin Milde.|
|FreeBSD||Ported by Dimitry Marakasov - note this a recent SVN build (r118) not v0.2.|
|OpenSolaris||Ported by Biran Nitz - note this is a recent SVN build not v0.2.|
|Windows Mobile||Ported by Mato Konecny - note this a recent SVN build not v0.2.|
|Sony PSP||Ported by rock88a.|
|Source||Grab the latest code: from Subversion or from Git.|
|stylus||draw a new stroke|
|space or enter (d-pad centre)||pause/unpause physics|
|esc (back arrow)||undo last stroke|
|r or up||reset level to initial state|
|n or right||skip to next level|
|p or left||go to previous level|
|e or fullscreen||edit mode|
Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter.
The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders.
Jointed strokes don't collide with each other. Join both ends to make a rigid structure
Known bugs: goal item does not respawn if lost.
|e or fullscreen||leave edit mode|
|s or menu||save to MyN810/Games/NumptyPhysics/L99_saved.nph|
|zoom-minus + stylus||delete stroke at point|
|zoom-plus + stylus||drag stroke at point|
It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down.
From the editor palette you can choose the crayon colour and then additional properties such as:
Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes.
If this is your first time, you may need to restart the game for your saved L99 to show up.
If you wish to be clever, edit the level file directly - it's just a simple text format.
Editor bugs: There is not yet any provision to name your level but you can just rename the file to anything.